Monday, 12 May 2014

Task 7: Essay

Essay

Jacob Loveridge
Interactive Media, Games Design & Animation
Unit 13

In this essay I have chosen to research the following three artists:

 - Jake Brown
 - Rodrigo Banzato
 - Rosario Azzarello

All of these artists relate to my area of specialism as they are all 3D designers.  Some relate to my personal specialism more as they create medieval styled assets and characters, which is something I enjoy.



Jake Brown

Jake Brown is a university student at Huddersfield University that specializes in level design and asset creating.

In these examples of Jake's work, you can see the amount of depth & detail he has gone into when creating these assets.


These images inspire me because it shows that no asset is 100% finished, it could ALWAYS have improvements.

Most of Jake's work is based around modern apocalyptic themed assets, such as the worn out weapon case you see here, and the worn out explosive barrel.


Jake also creates animations and levels. Here is an example of a subway level he designed. Once again the amount of detail is endless, and this again inspires me to add as much detail as possible to my work.










Rodrigo Banzato


Rodrigo Banzato is a 3D artist focused on character design for games and movies.  He graduated in industrial design in 2003 and has since worked in various positions to improve his creative and technical skills.

In this example of Rodrigo's work I like the fact that he has gone into detail with the weather effects which can be seen clearly around the feet of the warrior.  I also like that the cape is flowing in the wind giving an animated feel to the image.

This interests me because I feel I can incorporate this into my own work in future.



This is another character design by Rodrigo, titled 'The Necromancer'. Similar to the other image, Rodrigo uses not only the amazing and in depth detail of the character itself, but the background tells just as many stories. The fire and smoke seems to be blowing in the wind which adds to the image in so many ways.






Rosario Azzarello

Rosario Azzarello describes himself as "an avid game designer with a particular interest in the design and development of Serious Games and Augmented Reality products."  His portfolio consists of small animal-like game characters and advertising campaigns.

Rosario works generally in the same style, but still makes his work unique and different. Rosario is committed to continually improving his skill set.

Rosario says he spends a lot of his time researching games rather than creating them, and he finds this helps him when he is creating characters of his own.





In general all three of these artist inspire me in various different ways and all of there work is unique and will help me to develop my work in the future. I really like Rodrigo Banzato's characrter design, and after researching him I am very interested in looking into the design process of 3D characters.

No comments:

Post a Comment